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Solo Final Project: Revenge of the forsaken

During his final year at Kingston, Aaron Developed a solo project based on Ue4. It is an 3rd person action RPG with a multitude of systems, and nicely developed environments.

Below you have the latest available devlog as well as the full game documentation and test cases.

Devlog: Major Features trailer

Key Features:

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  • Combat system

  • AI-Based Enemies (behavior trees)

  • Patrolling AI

  • Guarding AI

  • Different states of alertness (Search, investigate, chase)

  • Boss fight with different phases & Range detection

  • Inventory system

  • Ability system

  • Linear mode

  • Arena mode

  • Foundation to develop more playable characters

  • Directional Damage system

  • Directional Blocking system

UE4-Logo11-tecnolocura.jpg

Dissertation

AI Detection:

Patrol Points:

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