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Solo Final Project: Revenge of the forsaken
During his final year at Kingston, Aaron Developed a solo project based on Ue4. It is an 3rd person action RPG with a multitude of systems, and nicely developed environments.
Below you have the latest available devlog as well as the full game documentation and test cases.
Devlog: Major Features trailer
Key Features:
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Combat system
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AI-Based Enemies (behavior trees)
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Patrolling AI
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Guarding AI
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Different states of alertness (Search, investigate, chase)
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Boss fight with different phases & Range detection
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Inventory system
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Ability system
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Linear mode
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Arena mode
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Foundation to develop more playable characters
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Directional Damage system
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Directional Blocking system

Dissertation
AI Detection:
Patrol Points:
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